#ifndef _BOSS_ITEM_PHYSICS_H_
#define _BOSS_ITEM_PHYSICS_H_

#include "Utils.h"

#define ITEM_V 23.0f

class BossItemPhysics
{
public:
	BossItemPhysics();
	~BossItemPhysics();

	/*create items*/
	void movingUP(Rect* rect);
	/*items moving half of left*/
	void movingLeft(Rect* rect, int index);
	/*items moving circle*/
	void movingCircle(int index);
	/*items moving top*/
	/*items moving down*/

private:

};
#endif